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Amiga Catalog Translation file
|
1994-10-12
|
14KB
|
650 lines
## version $VER: XX.catalog XX.XX (XX.XX.XX)
## codeset X
## language X
MsgMenuProject
; Project
MsgProjectNewGame
; New Game
MsgProjectStartGame
; Start Game
MsgProjectSolveForMate
; Solve for Mate ...
MsgProjectStopGame
; Stop Game
MsgProjectSaveGame
; Save Game ...
MsgProjectSaveMovelist
; Save Movelist ...
MsgProjectPrintMovelist
; Print Movelist ...
MsgProjectGiveUp
; Give Up ...
MsgProjectOfferRemis
; Offer Draw ...
MsgProjectAbout
; About ...
MsgProjectQuit
; Quit
MsgMenuPlayers
; Players
MsgPlayersHumanHuman
; Human-Human
MsgPlayersHumanAmiga
; Human-Amiga
MsgPlayersAmigaHuman
; Amiga-Human
MsgPlayersAmigaAmiga
; Amiga-Amiga
MsgMenuTime
; Time
MsgTime10Secs
; 10 Secs
MsgTime20Secs
; 20 Secs
MsgTime30Secs
; 30 Secs
MsgTime1Min
; 1 Min
MsgTime2Mins
; 2 Mins
MsgTime3Mins
; 3 Mins
MsgTime5Mins
; 5 Mins
MsgTime10Mins
; 10 Mins
MsgTime30Mins
; 30 Mins
MsgTime1Hour
; 1 Hour
MsgTime3Hours
; 3 Hours
MsgTime8Hours
; 8 Hours
MsgTime12Hours
; 12 Hours
MsgTime24Hours
; 24 Hours
MsgTimeInfinite
; Infinite
MsgTimeCustom
; Custom ...
MsgTimeEqual
; Equal ?
MsgTimeFull
; Full ?
MsgMenuThinklist
; Thinklist
MsgThinklistRefresh
; H\x00Refresh
MsgThinklistRefreshSort
; S\x00Refresh & Sort
MsgThinklistShowOldList
; Show old List
MsgThinklistShowOldListSorted
; Show old List sorted
MsgThinklistShowBestChain
; C\x00Show best Chain
MsgThinklistBeepIfUpdated
; Beep if updated ?
MsgThinklistShowSorted
; Show sorted ?
MsgThinklistUpdateDisplay
; Update Display
MsgThinklistUpdateDisplayIfChanged
; If changed ?
MsgThinklistUpdateDisplayAutomatic
; Automatic ?
MsgThinklistUpdateDisplayNoUpdate
; No Update ?
MsgThinklistRefreshIf
; Refresh if
MsgThinklistRefreshIfComputersTurn
; It's Computer's turn ?
MsgThinklistRefreshIfYourTurn
; It's Your turn ?
MsgThinklistUpdateMoveChain
; Update MoveChain
MsgThinklistUpdateMoveChainBestMove
; Best Move ?
MsgThinklistUpdateMoveChainCurrentMove
; Current Move ?
MsgThinklistUpdateMoveChainNoUpdate
; No Update ?
MsgMenuDisplay
; Display
MsgDisplayShowMovelist
; Show Movelist
MsgDisplayShowThinking
; Show Thinking
MsgDisplayShowMoveChain
; Show MoveChain
MsgDisplayRotate
; Rotate
MsgDisplayRotate90p
; 90+
MsgDisplayRotate180
; 180
MsgDisplayRotate90m
; 90-
MsgDisplayChangeColors
; Change Colors ...
MsgDisplayChangeColorsWhiteStonesA
; White Pieces A
MsgDisplayChangeColorsWhiteStonesB
; White Pieces B
MsgDisplayChangeColorsBlackStonesA
; Black Pieces A
MsgDisplayChangeColorsBlackStonesB
; Black Pieces B
MsgDisplayChangeColorsWhiteSquaresA
; White Squares A
MsgDisplayChangeColorsWhiteSquaresB
; White Squares B
MsgDisplayChangeColorsBlackSquaresA
; Black Squares A
MsgDisplayChangeColorsBlackSquaresB
; Black Squares B
MsgDisplayChangeColorsBoardBorder
; Board-Border
MsgDisplayChangeColorsBoardText
; Board-Text
MsgDisplayChangeColorsRectangle
; Rectangle
MsgDisplayChangePatterns
; Change Patterns ...
MsgDisplayChangePatternsWhiteStones
; White Pieces
MsgDisplayChangePatternsBlackStones
; Black Pieces
MsgDisplayChangePatternsWhiteSquares
; White Squares
MsgDisplayChangePatternsBlackSquares
; Black Squares
MsgDisplaySetupMode
; Setup Mode ?
MsgDisplayCoordinates
; Coordinates ?
MsgDisplayChessClock
; Chess Clock ?
MsgDisplaySquareframes
; Squareframes
MsgDisplaySquareframesWhite
; White ?
MsgDisplaySquareframesBlack
; Black ?
MsgDisplayChangeScreen
; Change Screen ...
MsgDisplayScreenfont
; Screenfont ...
MsgDisplayTextfont
; Textfont ...
MsgMenuSetUp
; Set Up
MsgSetUpLoadGame
; O\x00Load Game ...
MsgSetUpFirstMove
; F\x00First Move
MsgSetUpNextMove
; N\x00Next Move
MsgSetUpPreviousMove
; P\x00Previous Move
MsgSetUpLastMove
; L\x00Last Move
MsgSetUpReplay
; Replay Game ...
MsgSetUpClearBoard
; Clear Board
MsgSetUpBuildUp
; Build Up
MsgSetUpReset
; Reset
MsgSetUpWhitesTurn
; White's turn
MsgSetUpBlacksTurn
; Black's turn
MsgMenuConfig
; Config
MsgConfigLoad
; Load ...
MsgConfigSave
; Save
MsgConfigSaveAs
; Save As ...
MsgConfigLastSaved
; Last Saved
MsgConfigResetToDefaults
; Reset to defaults
MsgMenuExtras
; Extras
MsgExtrasStoreThisPos
; 1\x00Store this Pos.
MsgExtrasRestoreOldPos
; 2\x00Restore old Pos.
MsgExtrasSetWhitesAggr
; Set White's Aggr. ...
MsgExtrasSetBlacksAggr
; Set Black's Aggr. ...
MsgExtrasValuation
; V\x00Valuation
MsgExtrasBreak
; B\x00Break
MsgExtrasUndoLastMove
; U\x00Undo last Move
MsgExtrasRedoTheMove
; R\x00Redo the Move
MsgExtrasPause
; Pause
MsgExtrasSetTaskPri
; Set Task Pri. ...
MsgExtrasCreateIcons
; Create Icons ?
MsgExtrasUseOpenings
; Use Openings ?
MsgExtrasTeaching
; Teaching ?
MsgExtrasSound
; Sound ?
MsgExtrasPlayMode
; PlayMode
MsgExtrasPlayModeReduce
; Reduce ?
MsgExtrasPlayModeExtend
; Extend ?
MsgExtrasPlayModeEstimate
; Estimate ?
MsgExtrasPlayModeStrategy
; Strategy ?
MsgExtrasRandom
; Random
MsgExtrasRandom0
; 0\x00
MsgExtrasRandom25
MsgExtrasRandom50
MsgExtrasRandom100
; 100
MsgExtrasRandomCustom
; Custom ...
MsgExtrasBlinken
; Blinken
MsgExtrasBlinken0
; 0\x00
MsgExtrasBlinken1
; 1\x00
MsgExtrasBlinken3
; 3\x00
MsgExtrasBlinken5
; 5\x00
MsgMenuOpenings
; Openings
MsgOpeningsAddThisGame
; Add this Game ...
MsgOpeningsDeleteActual
; Delete actual
MsgOpeningsDeleteByName
; Delete by name ...
MsgOpeningsDumpToFile
; Dump to File ...
MsgOpeningsSaveAllEntries
; Save all Entries
MsgPawnKnightBishopRookQueenKing
; \x20NBRQK
MsgCaptureChar
MsgSimpelMoveChar
MsgCheckChar
MsgCheckmateChar
MsgSpaceChar
; \x20
MsgSmallRochade
; \x200 - 0
MsgBigRochade
; \x200-0-0
MsgEnPassant
; e.p.
MsgWhiteIsCheckmate
MsgBlackIsCheckmate
MsgWhiteIsStalemate
MsgBlackIsStalemate
MsgWrongKingNumber
; Wrong number of kings on board !
MsgCanBeatYourKing
; I can beat your king !
MsgColumnsText
; abcdefgh
MsgColumnsBoard
; abcdefgh
MsgRows
; 12345678
MsgRegularGame
; (Regular Game)
MsgArtificalGame
; (Artifical Game)
MsgFile
; File:\x20
MsgGameComment
; Comment:\x20
MsgChessOpenings
; Chess-Openings:
MsgWhite
; White:\x20
MsgBlack
; Black:\x20
MsgModuleMemoryHalt
; Dangerous unexpected error in module Memory\nError-Number:
MsgModuleMemoryStrange
; Unexpected error in module Memory\nError-Number:
MsgModuleBoardHalt
; Dangerous unexpected error in module Board\nError-Number:
MsgModuleBoardStrange
; Unexpected error in module Board\nError-Number:
MsgModuleBrainHalt
; Dangerous unexpected error in module Brain\nError-Number:
MsgModuleBrainStrange
; Unexpected error in module Brain\nError-Number:
MsgGain
; Gain:\x20\x20
MsgAbort
; Abort
MsgAcceptRemisBlack
; Black player:\nDo you accept a draw ?
MsgAcceptRemisWhite
; White player:\nDo you accept a draw ?
MsgAddedThisOpeningToLib
; Added this Opening to library
MsgAddOpening
; Enter name of Opening
MsgAskPublicScreen
; Name of existing Public Screen ?
MsgBlackGaveUp
; Black player gave up !
MsgBlackComputerGivesUp
; Black player (Computer) gives up !
MsgBlackLeadsWith
; Black leads with\x20
MsgBlackOfferedRemis
; Black player offered a draw, White accepted !
MsgBlackSquaresColorA
; Color A for black squares ?
MsgBlackSquaresColorB
; Color B for black squares ?
MsgBlackSquaresPattern
; Pattern for black squares ?
MsgBlackStonesColorA
; Color A for black pieces ?
MsgBlackStonesColorB
; Color B for black pieces ?
MsgBlackStonesPattern
; Pattern for black pieces ?
MsgBlackString
; .\x20Black:\x20
MsgBlankMove
; ---\x20\x20\x20\x20\x20\x20\x20
MsgBuildupMode
; Buildup-Mode
MsgBoardIsModified
; Board is modified !
MsgReplayMode
; Replay-Mode
MsgPlayMode
; Playing
MsgPlayingAborted
; Playing aborted !
MsgCantCloseWindow
; Can't close Window !
MsgCantCreateIcon
; Can't create Icon !
MsgCantCreateMenus
; Can't create Menus !
MsgCantCreateMsgPort
; Can't create Messageport !
MsgCantDeleteOpening
; Can't delete Opening !
MsgCantDoThisAction
; Can't do this action !
MsgCantDumpOpenings
; Can't dump Openings !
MsgCantGetVisualInfo
; Can't get Visual Info !
MsgCantLoadConfig
; Can't load configuration file !
MsgCantLockPubScreen
; Can't lock Public Screen !
MsgCantMoveStones
; Can't move pieces !
MsgCantOpenFile
; Can't open file !
MsgCantOpenTimer
; Can't open Timer !
MsgCantOpenWindow
; Can't open Window !
MsgCantPrintMovelist
; Can't print Movelist !
MsgCantRedoMove
; No Move to redo !
MsgCantResizeWindow
; Can't resize Window !
MsgCantSaveConfig
; Can't save Configuration !
MsgCantSaveGame
; Can't save the game !
MsgCantSaveMovelist
; Can't save Movelist !
MsgCantSaveOpenings
; Can't save Openings !
MsgCantStartNewTask
; Can't start new task !
MsgCantTakeBackMove
; No Moves to take back !
MsgChangeBoardBorderColor
; Color for board's border ?
MsgChangeBoardTextColor
; Color for board's text ?
MsgChangeRectangleColor
; Color for Rectangle ?
MsgChangeTaskPri
; New Priority ?
MsgComputer
; \x20(Computer)
MsgConfigFileCorrupt
; ConfigFile contains errors !
MsgConfigFileNotValid
; Can't use this ConfigFile !
MsgConfigIconName1
; Config1
MsgConfigIconName2
; Configs/Config1
MsgCurrentGameIsRunnig
; Current game is still running !
MsgCustomTimeGadget
; Secs|Mins|Hours|Cancel
MsgDeleteCurrentOpening
; Delete Opening:\x20
MsgDumpOpenings
; Dump Openings
MsgEnterGameComment
; Comment to this Game:
MsgGameIconName1
; Game1
MsgGameIconName2
; Games/Game1
MsgGameLoaded
; Game:\x20
MsgGameSaved
; Game saved
MsgGetCustomTime
; Thinking-Time ?
MsgGetRandomInfluence
; Random Influence ?
MsgGetStartMateLevel
; Moves to mate ?
MsgModuleVChessHalt
; Dangerous unexpected error in module VChess\nError-Number:
MsgModuleVChessStrange
; Unexpected error in module VChess\nError-Number:
MsgIllegalMove
; This is not a legal move !
MsgItsBlacksTurn
; It's Black's turn
MsgItsNotYourTurn
; It's not your turn !
MsgItsWhitesTurn
; It's White's turn
MsgItsYourTurn
; It's Your turn !
MsgLittleProblem
; There is a little problem:
MsgLoadAConfig
; Select Configurationfile
MsgLoadGame
; Load a Game
MsgMotherTaskUnknown
; Daugthertask can't live without mothertask !
MsgMoveBufferFull
; Can't store more moves! (Game terminated.)
MsgMoveChainWindowName
; Move-Chain
MsgMovelistPrinted
; Movelist printed
MsgMovelistSaved
; Movelist saved
MsgMovelistWindowName
; All Moves
MsgMovesPerSecond
; \x20Mps)
MsgNoCustomScreenFont
; To change Screenfont you must open a Custom-Screen
MsgNoGameLoaded
; No game loaded !
MsgNoMovesInMemory
; No Moves in Memory !
MsgNoMovesToAddToLib
; There are no Moves to add to Library !
MsgNoNextMove
; There is no next Move !
MsgNoRemis
; Oh no, I will win !
MsgNoRegularGame
; This is not a regular Game !
MsgNotEnoughStack
; Stack must be >= 4096 Bytes
MsgNothingStored
; No Position stored !
MsgNotPlaying
; We are not playing !
MsgOfferRemisBlack
; Black player:\nDo you really want to offer a draw ?
MsgOfferRemisWhite
; White player:\nDo you really want to offer a draw ?
MsgOk
MsgOkCancelGadget
; Ok|Cancel
MsgOkRemis
; Ok, draw !
MsgOpeningAlreadyExists
; This opening already exists !
MsgOpeningDelName
; Delete Opening
MsgOpenings
; Openings:\x20
MsgOpeningsDumped
; Openings dumped
MsgOpeningsSaved
; Openings saved:\x20
MsgOpNameAlreadyExists
; This openingname already exists !
MsgOutOfMem
; Not enough memory !
MsgPatternGadget
; Mono|Points|LinesUp|LinesDown|Cancel
MsgPawns
; /100 Pawns
MsgPlaying
; We are playing !
MsgPointChar
MsgQueenKnightGadget
; Queen|Knight
MsgQueenOrKnigth
; Convert Pawn to
MsgReallyGiveUpBlack
; Black player:\nDo you really want to give up ?
MsgReallyGiveUpWhite
; White player:\nDo you really want to give up ?
MsgRedoMove
; Redo:\x20
MsgReplayAborted
; Replay aborted !
MsgRetryCancelGadget
; Retry|Cancel
MsgSaveConfigAs
; Save Config
MsgSaveGame
; Save this Game
MsgSaveMovelist
; Save Movelist
MsgScreenFontRequest
; Select a Screenfont
MsgScreenReqGadget
; Default|Public|Custom|Cancel
MsgScreenRequest
; Select a new screentype
MsgSelectCustomScreen
; Select a screentype
MsgSetBlacksAggression
; Black's Aggression ?
MsgSetWhitesAggression
; White's Aggression ?
MsgSolvingForMate
; Solving for Checkmate !
MsgSolvingForMate2
; \x20(Solving for Checkmate)
MsgTakeBackMove
; Take back:\x20
MsgTerminateCurrentGame
; Terminate the current game ?
MsgTextFontRequest
; Select a Textfont
MsgTextIconName1
; Text1
MsgTextIconName2
; Text/Text1
MsgThinkingWindowName
; Thinking ...
MsgUnknownUserInput
; Unknown User-Input
MsgValuationIsEqual
; Valuation is equal
MsgWhiteGaveUp
; White player gave up !
MsgWhiteComputerGivesUp
; White player (Computer) gives up !
MsgWhiteLeadsWith
; White leads with\x20
MsgWhiteOfferedRemis
; White player offered a draw, Black accepted !
MsgWhiteSquaresColorA
; Color A for white squares ?
MsgWhiteSquaresColorB
; Color B for white squares ?
MsgWhiteSquaresPattern
; Pattern for white squares ?
MsgWhiteStonesColorA
; Color A for white pieces ?
MsgWhiteStonesColorB
; Color B for white pieces ?
MsgWhiteStonesPattern
; Pattern for white pieces ?
MsgWhiteString
; .\x20White:\x20
MsgWhitesTurn
; It's white's turn
MsgWrongRandomValue
; Wrong Random-Value !
MsgYesNoGadget
; Yes|No
MsgYouCantGiveUp
; You don't play, so you can't give up !
MsgYouCantOfferRemis
; You don't play, so you can't offer a draw !
MsgYours
; \x20(Your's)